Gamification in Geography Education – The use of a board game “Crossing borders” to teach about migration and Slovenian emigration

Authors: Mojca Ilc Klun*,
Topics: Geography Education
Keywords: gamification, board game, geography education, migration, Slovenian emigration
Session Type: Poster
Day: 4/13/2018
Start / End Time: 3:20 PM / 5:00 PM
Room: Napoleon Foyer/Common St. Corridor, Sheraton, 3rd Floor
Presentation File: No File Uploaded


Every country is directly or indirectly involved with migration processes. Nevertheless Slovenia is a small European country of only 2 million people it has been part of different migration flows: emigration (around 500.000 people of Slovenian descents live outside Slovenia), immigration (at the end of the 20th Century Slovenia was a destination country for around 70.000 people, mainly from ex-Yugoslavian countries), transit migration flows (in 2015/2016 Slovenia was the place of Western Balkan migration route, when 460.000 migrants crossed Slovenia). In 2015 we conducted the study, which showed, that pupils in Slovenia have poor knowledge of the basic terminology that refers general migration processes, as well as the topic of Slovenian emigration. The second study we conducted in 2016 showed that nowadays social networks have a huge impact on opinion of young people, also when there is a question about migration. In order to bring topics about migration to school in a way, that pupils would like to learn about migration and that they would not built their knowledge mainly through social networks, we developed educational and strategic board game “Crossing borders”. Through the game players learn about migration terminology, they learn that within migration processes people have to cross different borders – physical, political, cultural, linguistic, religious and mental ones. The players face with causes of migration (push and pull factors), they consolidate their knowledge of migration processes, while the game also offers the opportunity for additional discussions about feelings, emotions and issues that arise when playing the game.

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