3D and Immersive Technologies for Geospatial Sciences II

Type: Paper
Theme:
Sponsor Groups: Cartography Specialty Group, Geographic Information Science and Systems Specialty Group, Environmental Perception and Behavioral Geography Specialty Group
Scheduler ID: THU-081-3:20 p.m.
Poster #:
Day: 4/12/2018
Start / End Time: 3:20 PM / 5:00 PM
Room: Grand Couteau, Sheraton, 5th Floor
Organizers: Alexander Klippel, Robert Stewart, Martin Swobodzinski
Chairs: Robert Stewart

Description

Augmented, virtual, and mixed realities (or xR), are transforming research, education, and outreach activities across all sciences and are affecting human life in numerous ways. In the geospatial sciences, we are witnessing the most substantial paradigm shifts in decades. xR technologies are evolving rapidly, and are on a trajectory to becoming mainstream. This may profoundly change the ways in which we think and communicate about space and place in the past, present, or future, both in-situ and at a distance. In particular, a new generation of xR devices is poised to disrupt and potentially replace conventional approaches to human-computer interaction with new modalities, applications, and interfaces. Current off-the-shelf xR devices (e.g., Oculus Rift, Microsoft Hololens, Google Daydream, or Samsung Gear VR) combine affordability with sophisticated displays, sensor arrays, and graphic processing capabilities that allow for immersive and augmented experiences that were unattainable in earlier generations. In parallel, the creation of and access to 3D data through environmental sensors and technology (e.g., photogrammetry, LiDAR, smartphones, and 360-degree cameras) and modeling efforts using, for example, ESRI CityEngine or Google SketchUp, have become much easier and widespread which affords the establishing of efficient workflows for the 3D modeling of built and natural environments.


Agenda

Type Details Minutes Start Time
Presenter Yaxiong Ma*, Boston University, Design and Development of VR for Coupling Above and Underground Infrastructure Utilities Jessica Wright, Boston University, Design and Development of VR for Coupling Above and Underground Infrastructure Utilities Sucharita Gopal, Boston University, Design and Development of VR for Coupling Above and Underground Infrastructure Utilities Nathan Phillips, Boston University, Design and Development of VR for Coupling Above and Underground Infrastructure Utilities 20 3:20 PM
Presenter Mei Li*, Peking University, Virtual Reality and Serious Games for Mining Industry's Safety Training Zhenming Sun, China University of Mining and Technology, Beijing, Virtual Reality and Serious Games for Mining Industry's Safety Training 20 3:40 PM
Presenter Elizabeth Held*, Oak Ridge National Laboratory, Can Virtual Reality Help Improve Recollection and Estimation of Crowd Size? Experimental Results in Building Occupancy Estimation Mark Simpson, Oak Ridge National Laboratory, Can Virtual Reality Help Improve Recollection and Estimation of Crowd Size? Experimental Results in Building Occupancy Estimation Beth Holcomb, Oak Ridge National Laboratory, Can Virtual Reality Help Improve Recollection and Estimation of Crowd Size? Experimental Results in Building Occupancy Estimation Marie Urban, Oak Ridge National Laboratory, Can Virtual Reality Help Improve Recollection and Estimation of Crowd Size? Experimental Results in Building Occupancy Estimation Robert Stewart, Oak Ridge National Laboratory, Can Virtual Reality Help Improve Recollection and Estimation of Crowd Size? Experimental Results in Building Occupancy Estimation 20 4:00 PM
Presenter Mark Simpson*, Pennsylvania State University, Spaces for Interfaces: Virtual Reality for Data Exploration Jiayan Zhao, Pennsylvania State University, Spaces for Interfaces: Virtual Reality for Data Exploration 20 4:20 PM
Presenter Paul Roddy*, Pennsylvania State University, Image Based 3D Modeling and Virtual Reality as a Means of Preserving Archaeological Features and Artifacts. 20 4:40 PM

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