The role of space and place has traditionally been conveyed through the use of description and maps. However, as the information landscape continues to shift, we are moving forward from traditional cartographic images to modern interactive data visualizations, utilizing multidimensional representations. The addition of 3D visualizations to geospatial products, the experience of space in immersive, dynamic video game environments, and expounding on content as a visual story are all examples of the ways that the representation of geographic information is evolving. This session will look at a variety of current and new approaches as they are being used to represent and understand the importance of space and place.
|Presenter||Frank LaFone*, West Virginia University, Making the Imaginary Real: Place Making In Video Games||20||8:00 AM|
|Presenter||Susan Bergeron*, Coastal Carolina University, Environmental Storytelling and Interactive Narrative Design in Immersive Virtual Landscapes||20||8:20 AM|
|Presenter||Linnea Saltin*, , Virtual technologies of understanding: mediating place, social problems and embodied experience||20||8:40 AM|
|Presenter||Jiawei Huang*, Pennsylvania State University, Learning Outcomes from Educational Games||20||9:00 AM|
|Presenter||L Jesse Rouse*, UNC Pembroke, Whose world is it anyway?: Perspective and Perception in virtual and augmented landscapes||20||9:20 AM|
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