Augmented, virtual, and mixed realities (or xR), are transforming research, education, and outreach activities across all sciences and are affecting human life in numerous ways. In the geospatial sciences, we are witnessing the most substantial paradigm shifts in decades. xR technologies are evolving rapidly, and are on a trajectory to becoming mainstream. This may profoundly change the ways in which we think and communicate about space and place in the past, present, or future, both in-situ and at a distance. In particular, a new generation of xR devices is poised to disrupt and potentially replace conventional approaches to human-computer interaction with new modalities, applications, and interfaces. Current off-the-shelf xR devices (e.g., Oculus Rift, Microsoft Hololens, Google Daydream, or Samsung Gear VR) combine affordability with sophisticated displays, sensor arrays, and graphic processing capabilities that allow for immersive and augmented experiences that were unattainable in earlier generations. In parallel, the creation of and access to 3D data through environmental sensors and technology (e.g., photogrammetry, LiDAR, smartphones, and 360-degree cameras) and modeling efforts using, for example, ESRI CityEngine or Google SketchUp, have become much easier and widespread which affords the establishing of efficient workflows for the 3D modeling of built and natural environments.
|Presenter||Aina Landsverk Hagen*, Work Research Institute, Oslo Metropolitan University, Ingrid Mørseth Tolstad*, Work Research Institute, Oslo Metropolitan University, Nina Vestby*, Oslo Metropolitan University, See me, be me, create me: Urban youth as co-producers of photo art, virtual reality and ethnographic knowledge||20||5:20 PM|
|Discussant||Martin Swobodzinski Portland State University||20||5:40 PM|
|Discussant||Jase Bernhardt Hofstra University||20||6:00 PM|
|Discussant||Robert Stewart Oak Ridge National Laboratory||20||6:20 PM|
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