Authors: Jason Karian*, West Chester University, Gary Coutu, West Chester University, Kyle Erisman*, West Chester University
Topics: Spatial Analysis & Modeling, Geographic Information Science and Systems
Keywords: Virtual Reality, 3D Modeling, GIS
Session Type: Paper
Start / End Time: 1:10 PM / 2:50 PM
Room: Stones Throw 1 - Granite, Marriott, Lobby Level
Presentation File: No File Uploaded
Students and faculty from the West Chester University Center for GIS and Spatial Analysis are developing a 3D Virtual Reality model of our main campus for facilities management, planning, and marketing. Using ESRI ArcGIS Pro, ESRI CityEngine, and Unreal Engine software, buildings, infrastructure, and trees are modeled, with various scenarios exploring landscape planning, building design, and tree growth. Resulting models are presented via 3D web scenes, a Samsung Gear VR scene, and as an HTC VIVE gaming model. This created landscape and models are enabling campus staff plan infrastructure management, envision and rate proposed changes to landscaping and travel across campus, assess campus tree coverage and growth, examine impacts of proposed buildings, and share project proposals with progress with community leaders. A few of the key outcomes of this research include, 1) campus tree coverage, shade, and growth estimates, 2) scenario assessment of a proposed walking street, requiring the purchase of a street segment from a local municipality, 3) impact assessment of a proposed building, with such considerations as viewshed, shade, and traffic (pedestrian and vehicle), and 4) tools for community engagement and feedback.