Authors: Danielle Oprean*, University of Missouri, Alexander Klippel, Penn State University
Topics: Geography Education, Communication, Higher Education
Keywords: immersive technology, presence, embodiment, learning
Session Type: Paper
Start / End Time: 5:00 PM / 6:40 PM
Room: Wilson B, Marriott, Mezzanine Level
Presentation File: No File Uploaded
Virtual field trips extend the possibilities of actual field trips, not restricted by time or location. Immersive technology provides more interactive experiences that embody learners into the virtual space. However, little research has looked at how immersive technology features actually influence learning from a learning theory perspective. Considering activities in the geosciences and other spatial disciplines, key tasks associated with field work can be aligned with learning objectives to establish a more theoretically sound model for developing and implementing virtual field trips. This presentation will critically look at the development and implementation of two existing field trips from a learning theory perspective. The theoretical perspective will consider not only learning theory but also the role of human-computer interaction theories to engage a larger discussion on implications for student motivation and cognitive load.