Popular Culture and the Geographies of World Building

Type: Paper
Theme:
Sponsor Groups: Cultural Geography Specialty Group, Media and Communication Geography Specialty Group
Poster #:
Day: 4/5/2019
Start / End Time: 5:00 PM / 6:40 PM
Room: Congressional B, Omni, West
Organizers: Julian Barr, Edgar Sandoval
Chairs: Julian Barr

Call for Submissions

Call for papers: Popular Culture and the Geographies of World Building
AAG Annual Meeting in Washington DC, April 3-7, 2019

Sponsored by: Cultural Geography Speciality Group (CGSG)

Organizers: Edgar Sandoval and Julian Barr (University of Washington)

Deadline for abstracts: October 31, 2018

Popular culture encompasses the everyday geographies of where we live, work, and play to build a world around its many characters. World building in television, film, novels, documentaries, gaming, and podcasts is an active decision-making process for writers, producers, and others involved in the construction of the physical and human geography of these worlds. Some of these portrayals may be completely new and novel while others are based on people, places, and ideas in our material world. At a moment when the distribution of media has been further facilitated through online streaming services, these platforms produce hundreds of new pieces of original content for consumption yearly. Moreover, people are engaging with and producing fictional geographies at various scales in ways we have previously not seen. As a discipline, we have a unique opportunity to explore these geographies to understand the context and meanings of these worlds, and how they relate to human culture, politics, and struggle.

This session seeks to join interdisciplinary yet deeply geographical research that critically examines the geographies of this world building. Potential mediums for focus include popular film and television, reality television, literature, graphic novels and comic books, various modes of gaming, etc. This CFP is intentionally broad in order to build the session around the papers that we receive. To that end, we are seeking papers that examine world building in popular culture, drawing on various theoretical frameworks, and analyzing media that engages audiences around the world.

Interested presenters should first register for the meeting and send your abstract, including AAG ID#, for consideration by October 31st to: Julian Barr (jubarr@uw.edu) and Edgar Sandoval (edgars21@uw.edu).


Description

Organizers: Edgar Sandoval and Julian Barr (University of Washington)

Popular culture encompasses the everyday geographies of where we live, work, and play to build a world around its many characters. World building in television, film, novels, documentaries, gaming, and podcasts is an active decision-making process for writers, producers, and others involved in the construction of the physical and human geography of these worlds. Some of these portrayals may be completely new and novel while others are based on people, places, and ideas in our material world. At a moment when the distribution of media has been further facilitated through online streaming services, these platforms produce hundreds of new pieces of original content for consumption yearly. Moreover, people are engaging with and producing fictional geographies at various scales in ways we have previously not seen. As a discipline, we have a unique opportunity to explore these geographies to understand the context and meanings of these worlds, and how they relate to human culture, politics, and struggle.

This session seeks to join interdisciplinary yet deeply geographical research that critically examines the geographies of this world building. Potential mediums for focus include popular film and television, reality television, literature, graphic novels and comic books, various modes of gaming, etc. This CFP is intentionally broad in order to build the session around the papers that we receive. To that end, we are seeking papers that examine world building in popular culture, drawing on various theoretical frameworks, and analyzing media that engages audiences around the world.

Interested presenters should first register for the meeting and send your abstract, including AAG ID#, for consideration by October 31st to: Julian Barr (jubarr@uw.edu) and Edgar Sandoval (edgars21@uw.edu).


Agenda

Type Details Minutes Start Time
Presenter Steven Schnell*, Kutztown University, Wakanda Forever: Black Panther’s Imagined Africa 20 5:00 PM
Presenter David Seitz*, Harvey Mudd College, Woke Paddington: A Colonial Internal Object? 20 5:20 PM
Presenter Stentor Danielson*, Slippery Rock University, Re-reading the Map of Middle-earth: Fan Cartography's Engagement with Tolkien's Legendarium 20 5:40 PM
Presenter Mina Rezaei*, UCDavis, Literary geographies: an opportunity to improve children’s outdoor experiences through media , a review on representation of outdoor spaces in Iranian films 20 6:00 PM
Presenter Katrinka Somdahl-Sands*, Rowan University, Inhumans, Mutants and Freaks: controling alternate biopolitics 20 6:20 PM

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