Immersive IV: Spatial Cognition in Virtual Environments - Opportunities through Immersive Technologies

Type: Paper
Sponsor Groups: Environmental Perception and Behavioral Geography Specialty Group
Poster #:
Day: 4/5/2019
Start / End Time: 1:10 PM / 2:50 PM
Room: Roosevelt 7, Marriott, Exhibition Level
Organizers: Jiayan Zhao, Mahda M. Bagher, Harrison Cole
Chairs: Jiayan Zhao

Call for Submissions

This session seeks presentations focusing on the interactive design of and spatial cognition research in VEs. Topics of interest include (but not limited to) the following:

• Virtual Reality (VR) / Augmented Reality (AR) / Mixed Reality (MR)
• How immersive technologies reshape learning (e.g., STEM, second language, classroom, special education)
• Interactive design of VEs (workbench and tools)
• Potentials and pitfalls of VEs (from your research or from literature) in spatial cognition and related fields
• Gaps between immersive technologies and human perceptions.
• The manipulation of environmental characteristics and sensory modalities using immersive technologies
• Wayfinding / navigation in VEs
• Innovative assessments of task performance, physical behavior, and decision making / cognitive rationale

If you wish to present at the session, please submit your abstract (max 250 words) along with your abstract PIN (you will need to register for the AAG conference) to Jiayan Zhao ( for participation in this session by October 25th, 2018.


With the advent of immersive technologies including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), we can accurately and efficiently create Virtual Environments (VEs) for any place on earth. We can give people access to a location in the past (e.g., Ancient Rome revived by Lithodomos VR) or the future (e.g., The Disappearing Oasis by Contrast VR) using technologies such as HTC Vive, Oculus Rift, Google Daydream, and Microsoft Hololens. VEs offer safe and controlled stimulus to experiments in spatial cognition, making procedures repeatable with respect to the design of the environment and the way of interacting with it. In contrast, experiments in real-world settings may be inappropriate or impossible because of inaccessibility, cost, excessive danger, security requirements, etc. These limitations can be overcome by using VEs in, for example, labs. With immersive technologies, behavior data can be accessed more directly either by tracking the paths that participants take during exploration or by measuring metrics of task performance run during and/or after the exploration.


Type Details Minutes Start Time
Presenter Marguerite Madden*, Center for Geospatial Research (CGR), Department of Geography, University of Georgia, Sergio Bernardes, Center for Geospatial Research (CGR), Department of Geography, University of Georgia, Augmenting the classroom experience: Incorporating recent advances in remote sensing, virtual and augmented reality into teaching and learning in the geosciences and humanities 20 1:10 PM
Presenter Michael Giangrande*, Westat, J Michael Brick, Westat, David Morganstein, Westat, Katie Lewis, U.S. Energy Information Administration (EIA), Using Geospatial Solutions to Improve Survey Listing Methodology 20 1:30 PM
Presenter Jiawei Huang, Pennsylvania State University, Mahda M. Bagher*, Pennsylvania State University, Heather Dohn Ross, Pennsylvania State University, Nathan Piekielek, Pennsylvania State University, Jan Oliver Wallgrün, Pennsylvania State University, Jiayan Zhao, Pennsylvania State University, Alexander Klippel, Pennsylvania State University, The Use of Historical Documents as a Basis for 3D Modeling and Immersive Experiences 20 1:50 PM
Presenter Mahbubur Meenar*, Rowan University, Jennifer Kitson, Rowan University, 4D Storytelling to Enhance Civic Engagement in a Participatory Planning Process 20 2:10 PM
Discussant Danielle Oprean Pennsylvania State University 20 2:30 PM

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