Geographies of Digital Games II

Type: Paper
Theme:
Sponsor Groups: Digital Geographies Specialty Group, Media and Communication Geography Specialty Group
Poster #:
Day: 4/4/2019
Start / End Time: 9:55 AM / 11:35 AM
Room: Calvert Room, Omni, East
Organizers: Nick Rush-Cooper
Chairs: Nick Rush-Cooper

Call for Submissions

Computer, video, mobile and digital games are fundamentally geographical: They are sites of social relation, spaces of exploration and agency, cultural and political representations of places, affective experiences and are developed through globalised and globalising technologies and networks.

Therefore, digital games speak to a range of contemporary questions in geography; digital culture and society, subjectivity and agency, affect and embodiment, digital global labour and production networks etc. Though digital games occasionally appear as field sites and case studies in various sub-disciplines, this session will provide an opportunity to bring together this emerging area of research by focusing on the specific geographies and spatialities of games and bringing together diverse empirical and theoretical responses to games.

We welcome geographers, digital scholars, creative practitioners, and others who are approaching games as spatial phenomena.

Suggested topics:
• Games as social spaces
• The embodied, affective and non-representational aspects of games and game playing
• The global economic and labour geographies of the games industry
• Agency and subjectivity in game-playing
• Games as sites of political representation and agency
• Game-making as creative research method

Please send abstracts of no more than 250 words to nick.rush-cooper@ncl.ac.uk and emma.fraser@manchester.ac.uk by Thursday October 18th
We will respond promptly so that papers can be submitted to the AAG before the October 25th Deadline.


Description

Computer, video, mobile and digital games are fundamentally geographical: They are sites of social relation, spaces of exploration and agency, cultural and political representations of places, affective experiences and are developed through globalised and globalising technologies and networks.

This session brings together research on digital games which speak to a range of contemporary questions in geography; digital culture and society, subjectivity and agency, affect and embodiment, digital global labour and production networks. This session provides an opportunity to bring together this emerging area of research by focusing on the specific geographies and spatialities of games and bringing together diverse empirical and theoretical responses to games.


Agenda

Type Details Minutes Start Time
Presenter Madison Marquer*, University of Wyoming, Placemaking with Videogames 20 9:55 AM
Presenter Hovig TER MINASSIAN*, University of Tours (FRANCE), “Look, there are video games in our area.” Territorial anchoring and local activism in the French video game industry 20 10:15 AM
Presenter Tyler Blackman*, University of Victoria, Performative Immersion in Virtual Reality Video Games 20 10:35 AM
Presenter Lindy Westenhoff*, University of Tennessee, Annastashia Blesi, University of Tennessee, An “Augmented” Sense of Place? Pokémon Go, Accessibility, and Avenues of Marginalization 20 10:55 AM
Discussant James Ash Newcastle University 20 11:15 AM

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